﻿using UnityEngine;
using System.Collections;

namespace gameplatform{
public class GamePlatform  {

	public static string GUEST = "guest";
	public static string APPSTORE = "appstore";
	public static int encrypt;
	public static string deviceID;
	public static bool firstLogin = true;

	private static int _platfrom = 0 ;//

	public static int getPlatfrom(){
		return _platfrom;
	}

	public static void setPlatfrom(int platfrom){
		_platfrom = platfrom;
	}
	}
}
